Hunting and foraging a given species allows another to proliferate in its place. Inquisition however is not one giant landscape but rather ten large, spacious locations, each one larger than all of the areas in Dragon Age: Origins or Dragon Age II.Ĭonstants in each location include local wildlife, plant-life, bandits and the occasional high- dragon, as well as other enemies. Similar in concept to The Elder Scrolls V: Skyrim, BioWare has adopted an open world approach for Inquisition, encouraging exploration and undertaking side quests on behalf of local NPCs. Open World Setting One of Dragon Age: Inquisitions large forests When a character levels up, the player can spend ability points to unlock new abilities/spells from differing schools and specializations of warrior, rogue and mage disciplines, or passive abilities that make the character permanently stronger in one form or another. Governs stamina/mana regeneration speed.Active abilities/ magic spells cost a chunk of stamina/mana, upkeep abilities/spells locks a chunk away until the ability/spell is deactivated, draining abilities/spells sap away stamina/mana over time until there is none left. Health does not automatically regenerate over time, stamina and mana does. Classes ClassĪs with previous games, all classes have a health bar and a stamina bar or mana bar (stamina for warriors and rogues, mana for mages). When a certain amount has been accumulated the player can pick any character and use a powerful ability or spell, not unlike Limit Bursts in the Final Fantasy games or Super Combos in fighting games.
The protagonist and all companions accumulate focus into a single pool by doing damage to enemies. Players can issue commands and control companions in real-time in a traditional 3rd person action game viewpoint but can also pause the game in the top-down viewpoint, planning out actions and looking up information on enemies by highlighting them.
Rather than decide between Dragon Age: Origins's strategical combat or Dragon Age II's action oriented combat, Inquisition allows for both. Combat Cassandra, Varric and Solas ready for battle Some abilities can be combined for increased effects. Both the protagonist and the companions are all either a warrior, a rogue or a mage class, with some personal abilities/spells distinguishing characters of the same class. companions (which the player can also take control of at will). Playable as one protagonist and three of nine interchangeable A.I. Like previous Dragon Age games, Dragon Age: Inquisition is a dark-fantasy, 3rd person action-RPG, baring similarities to its spiritual predecessor, the computer RPG Baldur's Gate II.
A Game of the Year edition was released for PS4, Xbox One, and PC on October 6, 2015. Six downloadable expansions for the game ( Jaws of Hakkon, The Descent, Trespasser, The Black Emporium, Spoils of the Avvar, and Spoils of the Qunari) were released between March and September 2015, along with a number of other DLCs. It is the first game in the franchise to be developed on DICE's Frostbite 3 engine. In addition to the PC, PS3, and Xbox 360, Inquisition marks the debut of Dragon Age on PlayStation 4 and Xbox One. Dragon Age: Inquisition is the third primary entry in BioWare's Dragon Age franchise, released in November 2014.